Now, I had managed to get a custom-made character animated, and moving. It's a trivial accomplishment for those in the gaming industry but it was a big deal for me.
Had I been told at the start of this year that I would soon be working as a programmer, I would not have believed it.
And now I had figured out how to move a character. The simple job required putting together the artistic work of my team using the Unity Game Engine — a software that automates the game’s programming, allowing me to use a graphical interface where I could customise my game better.
Then, I successfully created a playable test demo, and got my character moving. All this, only with the help of the web and online tutorials.
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